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Post by Deleted on Aug 25, 2015 21:39:20 GMT -4
*Please note: This is if your trolls were humans and how they would've lived their lives or how they live their lives. You have to write out from their points of view how they dealt with things - how they were changed into these beings or how they live their lives as humans (unsuspecting of the many dangers around them) :3 No trolls are in this RP LR, none will ever be, the only things in this LR will be what is listed below - yes, skins will be needed for them and yes, I'll be checking the descriptions to make sure they fit, we don't want overpowered OC's, the monsters are already OP as it is. nvn Any images used are not owned by me, unless I reply to the forum using a picture for a character, then it is personally owned.* Hello, and welcome to the small town of
Maple Grove, Washington!
We hope you enjoy your stay here! Now, let' get to the real part, shall we? :3 **THIS REQUIRES A LOT OF READING, I'M SORRY**
You're living in this town, you're either human, or one of the many mythical beings that the humans don't believe in and stay hidden from the outside world. To an extent. They all have their own 'humane' forms to hide. This will go further in depth about each class YOUR own character can be.
SPECIES Human - Humans have no distinct power, they're normal. Humans can turn into any of the following below in the event of an RP, we'll need a lot of these in order to make real progress in the roleplays, so please - submit a lot of them Enemies: None, but they naturally feel slightly endangered by the immortals.<If you want a reference picture, get up and look in the mirror xD> Immortal (vampire) - Immortals once turned do not age (they age very slightly during the turning process, so if the victum was 16 was bitten, they'd look 19). Immortals can only be killed if decapitated with another immortal's bare hands and the body needs to be burnt. The immortal can be brought back to life by connecting the severed head back to the neck and letting the venom seal up the decapitated parts together (this process takes 10 minutes - so it can be stopped by someone in a fight). Immortals are not effected by bullets, melee weapons, or anything wieldable, their skin is literally steel. In order for them to be killed, another immortal OR a werewolf can do it, werewolves having to tackle them and snap off the head with their jaws, or immortals putting both hands around the neck and popping the head off (also doing a choke hold and having one hand on the head to pull it back and snap it off works). Immortals can eat regular food, though need blood to remain sane - they can only walk out during the day, though it makes them uncomfortable when skin is visible (cover up using love sleeved clothing when the sun is present). Sleeping is optional for them but they'll eventually fatigue, it just take longer to take effect. Immortals have an extremely pale complexion and can get angry over the littlest of things - don't provoke them unless you have a death wish. When newly turned, vampires will have red eyes, black eyes when thirsty - their eyes will turn back to their normal human color once they age more than 1-2 months from when they were turned. The turning process for immortals takes 24 hours, the process being EXTREMELY PAINFUL, the result in the victum moving in an almost seizure-like motion for about 10 minutes until the victum passes out and the process begins th 24 hour count down. Most immortals are thoughtful and kind - others ruin their reputation greatly due to their actions. *NO THEY DO NOT FREAKING SPARKLE*Enemies: WerewolvesWerewolf - Werewolves take the shape of human form until willingly changing into their form or provoked when angered. Werewolves have very short tempers and rely on their pack for back up. Werewolves naturally eat more and sleep a lot more for energy purposes and also have a naturally 'buff' build (very muscular and strong). To change into a werewolf, a pact is needed and everyone has to agree upon it on a yes/no vote (if there are more yeses, then you will undergo the ritual of changing which can take 1-2 days). Werewolves are mainly tan due to being in the sun daily. Clothes recommended would be thin clothes, since when they transform, the clothes will most likely pop off (and I'm sure you wouldn't want to ruin designer brand clothing over an anger management issue). Werewolves are easily angered, such as being bumped into, having someone talk back to them, etc - it'll provoke them and they'll instantly change into a werewolf, where they can't control their anger and can only be stopped if reprimanded by another wolf, the alpha wolf or an immortal (immortals can easily smack them 50 feet away). Werewolves if bitten by a immortal can easily die unless helped by their pack to squeeze out the venom, though if injured (such as bones crushed), they have a natural healing process take can take up to 3 days to fully heal). Most werewolves assume all immortals are dangerous and need to be exterminated. The change from human to werewolf is literally unnoticeable. **I'll be having two covens be made, I'll hold a vote for the coven names later :3**Enemies: ALL except humanMerfolk - Merfolk (mermaids, mermen, sirens, things along those lines) come in all colors. When human, their eyes are normally different shades of blues and greens, their hair normal colors - however in merform, they are more vivid colors, yet dark to blend in with the dark murky water of the ocean (such as a dark emerald green, dark aqua, dark red - natural colors are allowed, you don't HAVE to make them with extremely vivid colors, they can be brown, shades of black, etc. When humans turn to merfolk, they have to undergo a ritual where every merfolk within that coven NEEDS to agree upon it. If one says no, you will be declined until a later date. Merfolk tend to eat veggies and seafood, mostly veggies though, their diet and portions are rather small. The change from human to merfolk is barely noticeable unless the human had brown eyes, then their eyes will change in-between blue to green. Merfolk can have humanoid ears or fins in their merform. Dark merfolk practice dark magic and do the darkest deeds no other merfolk to plot out themselves, such as extreminating one that doesn't follow the rules, or adding poison to crops put near their land to poison whoever planted them (most likely fairies). Dark merfolk live at the ocean floor in caves that lead even deeper underground. Enemies: Werewolves, Fairies*NO NUDITY, ALL MERFOLK FEMALES MUST HAVE SOMETHING COVERING THEIR CHEST, WHETHER IT'S THE CLASSIC SEASHELL BRA, CLOTH TIED AROUND THEIR UPPERBODY OR VINES, BE CREATIVE WITH IT!***Merfolk can wear assorted jewelry, flowers and other accessories** Fairies - Fairies have natural colors, the ONLY exception for fairies having vivid hair is if they are dye collectors/traders and those who are like dryads (practice medicines, experiment with concoctions - similar to witches however they do not serve dark purposes - they want to purify the land in which they live in), they want to blend in with their natural surroundings to remain hidden. Fairies also have natural eye colors and skin tones, they can hide their wings to appear human - what gives them away are the small pendants they wear, mainly gold, either around their neck, on their head, on their ankle, you name it, all the pendants are similar in design and normally have a trademark for what they're known for (since as animal care, healing, dark magic, etc). Fairies consume everything, though try to keep their diet small, yet filling, so they can go to work quicker and take shorter lunch breaks. Fairies working in the households of immortals is not abnormal, as they are natural workers and get paid well to do it. Keeping a healer in the household is a plus if injuries are likely. Accepted colors for fairies, similar to merfolk are darker shade of colors, preferably dark greens, dark blues, browns and olive tones - try to keep the colors more natural, unless your fairies would LIKE to be snagged by one of the werewolves in the forests below their domain. Fairies live above the mermaid habitat, above the clouds, so they have to fly a considerable amount away from that area to avoid being attacked. Turning into a fairy requires a complex concotion, which could take days to weeks to create (RP time, probably... 4-6 days). The process would be quite painful (growing wings, having to adjust the spine and lifespan accordingly), so a fairy would need to put the human to sleep (unconscious) before injecting the concoction using a syringe to begin the process, allowing the human (now fairy) to awake using magic or other remedies such as powder, another injectable concoction, etc (it's up to your imaginative brain). Fairies are the closest beings that appear to be human, it's very hard to tell the difference without noticing the matching pendants among all of them. There are also dark fairies, which practice dark magic and hide themselves in a crypt or cave that leads underground so they don't disturb their leader. Fairies in their normal form have their pointed ears, they go away when disguising as human. Fairies wear natural items, normally hand-woven silk items, flowers, vines, etc. Wings can have any shape and design.Enemies: Werewolves, Merfolk*Fairies can be male as well, I just couldn't find any good male fairy references* Now that you know about these species (other than human), let's get to submissions~ List of accepted powers per species (those with '*' symbols mean that they already have those powers once they become that species, you don't have to list what is with '*', but please list if your character has one of the following powers) YOU CAN ONLY PICK ONE, PICK WISELY:Humans:NONEImmortals:*Super speed**Super strength*Mind-reading - reads mindsManipulation - opposite of pain eliminator, causing extreme pain, similar to being burnt aliveElements - (fire, water, wind, earth)Future-sight - can see the futureEmotion changer - can change emotions to whichever they'd like, good for calming fightsPain eliminator - opposite of manipulation, eliminates pain felt entirely, good for painless deathsMerfolk:*Water-Breathing*Water bending - can manipulate water to their willFairies:*Flight**Nature-sense* - can easily work with plants and concoctions by nature, however someone with a job as a dryad, healer, or dye collector/trader would know what they're doing.Extended water-venturing - ONLY for fairies with water based jobs, such as going underwater to retrieve plants, herbs and stones, however their wings will be wet and they'll be unable to fly.Werewolves:*Mind-Reading* - ONLY with other werewolves in their natural form, NOT humanoid.*Telepathy* - ONLY with other werewolves in their natural form, NOT humanoid.[b]Name[/b]: [b]Gender[/b]: [b]Age[/b]: [b]Species[/b]: [b]Job[/b]: <coven job, or workplace they might work in for money> [b]Description[/b]: <describe what they're wearing, skin color, eye color, etc. [b]Backstory[/b]: <explain what happened in their life that led to this point, ESPECIALLY if they're a different species!> [b]Power[/b]: <Applies to every species except human. Humans don't need to have this on their submissions. Every other species can choose ONE from the list above> Please, have fun with this!!
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Post by Deleted on Aug 25, 2015 21:54:34 GMT -4
Name: Aracne Mabuza Gender: Female Age: 16 Species: Immortal Job: Tattoo Artist, discipline instructor Description: Ginger hair, red eyes due to being newly turned, extremely pale. She wears black tights and black converse, with a blue t-shirt and a black leather jacket over it with spikes on the collar, a spiked choker around her neck and her piercings on her lips and ears silver. Backstory: Aracne left her home one day due to having an argument with her mother over her job choice, since she had left school due to severe bullying and her main focus on art wasn't being taught. She left and was abducted by a strange male, who kidnapped her and eventually bit her, leaving her in solitary confinement to turn into an immortal. She was filmed the entire time and kept the tape to show any humans that want to turn the true pain of turning. She regrets leaving her home - as she can never go back there for sure now, and she tries to tell people before that it may seem good now, but it really isn't. She enjoys her immortal life as is in charge of discipline - any immortals that decide to screw around see the headmaster first, then go see her after, which normally involves a severe beating and a decapitation as a lesson (the victum is put back together - it's just to scare them into not doing it again). She often runs past the boarders onto werewolf territory to run and see the merfolk to gather items from them on occasion. Power: Manipulation
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Post by Deleted on Aug 25, 2015 22:00:16 GMT -4
Name: Zenith Armada Gender: Female Age: 22 (Looks 25) Species: Immortal Job: Immortal Headmaster (Alpha - the one in charge) Description: She has long black hair that goes to the small of her back, bangs across her forehead. Her eyes are a soft chocolate brown, her skin extremely pale. She wears black tights and ankle-length heeled boots that clack on the floor as she walks. She wears a long sleeved black v-neck with a black leather jacket over it, open to show a pearl necklace around her neck. Backstory: Zenith is the eldest immortal and in charge of the immortal hideout. She was attacked late at night after going out to dinner with friends one night, and was never the same. Everyone that the immortals bring is first brought to her for information and such. She is mainly against fighting but will fight if she has too, mainly to protect her giant coven from being murdered. She is the kindest and most understanding.
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Post by Deleted on Aug 25, 2015 23:20:00 GMT -4
Name: Keteva Meluan Gender: Female Age: 22 Species: Merfolk Job: Bar tender. (Musician whenever she doesn't have work/plays live Description: Keteva had thick, black, curly hair, going down to about her shoulders. She keeps her bangs to the side. Her clothing often stays dark, but when she's working, she wears a grey tanktop, and black skins jeans with boots. When she's performing, she wears a long black dress, that looks like it's from the 1700s. Her skin is pale, and her eyes are a greenish color that looks a little brownish almost. In her mermaid form, her hair is still very dark, but is actually a purple-ish blue. She wears vines to hide her chest. Backstory: Growing up, Keteva had always been musical. She always liked to venture deep into the ocean, to inspire herself to write new lyrics, or picture a song to fit with the scenery. She learned to express her emotions through songs. When she became a little bit older, Keteva had lost her father. An unknown fairy had poisoned him, and nobody knew why. Her mother fled somewhere, leaving Keteva alone. Every Friday night, she started performing at bars to show her sorrow. This became a hobby for her, since she has a stunning voice.
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Post by Deleted on Aug 26, 2015 23:45:02 GMT -4
Name: Dynash Etvala Gender: Male Age: 15 Species: Human Job: Youtuber and Twitch streamer of moderate notoriety. (gets enough to pay for stuff he needs) Description: #recyclingrecycledpictures Backstory: He's lived in this town for his entire life. Growing up, he heard stories of mythical creatures that lived in and around the town such as vampires and werewolves, and on occasion had seen them, though adults would dismiss these sightings as the products of a child's overactive imagination. As he grew up these sightings would lessen and lessen to simply seeing the shadow of a mermaid beneath the water or the tip of a fairies wing. After exposure to the internet, he began to do Youtube videos and twitch streams, beginning a career for himself. He generally stays inside now, occasionally leaving the house to buy something or go to visit friends. He's moderately skilled with knifes and the like, enough to at least hold his own in a fight if he needed to, keeping a heavy bladed saxe knife and balanced throwing knife in a Ranger's apprentice inspired double scabbard which he tends to carry around when he leaves the house, as he believes that what he's seen and continues to see, to not simply be a hallucination or figment of his imagination.
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Post by Deleted on Aug 29, 2015 12:06:11 GMT -4
Name: Demetri Cadena Gender: Male Age: 16 Species: Merfolk (Merman) Job: Coven job: Jewelry maker - Human Job: Waiter in a restaurant/cafe Description: He has tan skin, aqua colored eyes, and chestnut hair, long and shaggy, sideswept over one eye. In his human form he wears two dark violet pendants around his neck, a dark purple shirt and black jeans with black sneakers - that is in his casual attire. When he goes out to parties he's normally seen in a white dress shirt with a black vest and violet tie, wearing black dress slacks and black dress shoes. In mer-form, he has two pendants around his head and still wears the ones around his neck, his merman tail a matching dark violet, having gold rings around his tail like a loose ring, his fins tinted dark violet on the tips. Backstory: Demetri grew up under the ocean, more or less royally. He wouldn't say he was spoiled - even though he was - as he never showed off his treasures to the others, instead he gave them away as gifts to those who were sad, poor and needy. He began visiting the surface when he was 12, not as smart as everyone else (he treasured a 15" TV more than 100 carrot gold, people would obviously stare), but he loved it. He eventually moved into an apartment building in the city, not going to the ocean unless called by his fellow friends or for ritual meetings. He tries to hide where he actually came from, but he slips from time to time - struggling to cover up his mistakes.
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Post by Keiran on Aug 29, 2015 13:33:45 GMT -4
Name: Vergil Rozett Gender: Male Age: 120 fairy, 19 human Species: Fairy Job: Dryad Description: Human clothing: Pretty much the same as his troll clothing, though with lots of lace. Backstory: VERGIL SEES THE BEAUTY IN EVERYTHING NOW. EVEN IN WOMEN AND THE MERMAIDS. See troll profile of him for how he USED TO BE. Power: Spell that can make flowers and plants grow real fast.
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Post by Deleted on Aug 29, 2015 14:01:11 GMT -4
Name: Nirane Elvira Gender: Male Age: 19 Species: Immortal Job: Worked at Lane Bryant (a clothing store) - however he's taking a sick leave until his thirst can be controlled. Description: Nirane's skin is extremely pale, his eyes bright blood red, since he was just turnt about a week ago. He wears a black v-neck shirt and black jeans with black converse, a wolf tooth necklace around his neck that he had from when he was human. Backstory: Nirane was a regular sales associate for Lane Bryant, the best employee to his ability. Until one day he was leaving the store, closing time, and he was attacked, nearly killed by an immortal rogue. Instead, he turned into an immortal, his life somewhat in a depressive state, as he doesn't want to kill anyone for his thirst needs, and his girlfriend is a werewolf, meaning their love would be forbidden and close to unbearable. Right now, his main focus is to find his love and try to make things work, even if it involves moving away from his coven to stay with his beloved girlfriend.
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Post by Keiran on Aug 29, 2015 14:11:55 GMT -4
Name: Keiran Kenney Gender: Male Age: 25 human Species: Human Job: bagging groceries and cashier Description: Backstory: Got a job at a popular grocery store in the south as a bagger through a government-based benefits program for those with disabilities and disorders. He had to share the fact that he was autistic, as required by the government program. Doing so resulted in being treated differently, and not in a good way. Extra pressure was placed on his shoulders and no matter how hard he worked, even if his co-workers were talking about him 'being the best bagger they've ever had' he was repeatedly denied to be a cashier and denied any pay raises by the management. One day he was lucky enough to meet someone to give him a deal to move to a different grocery store up north, where he would be given an apartment to live in, all his needs would be met, and he could finally work as a cashier with higher pay. He took the deal.
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Post by Deleted on Aug 29, 2015 14:18:55 GMT -4
Name: Jordyn Demide Gender: Male Age: 17 Species: Immortal Job: Bartender (night shift) Description: Extremely pale skin, black shoulder top, black tights and black converse, snakebite piercings, ears pierced, half of his head is shaved, the other half is swept to the side. He has a serpent tattoo curled around his right arm, his eyes are bright blood red since he was turnt recently. Backstory: Jordyn was your typical bartender, overly flirtatious, and open to all suggestions. Until one day, he flirted with a female immortal and she bit him later on that evening, turning him into an immortal. In vengeance, he killed her - infuriated that he couldn't go back to the way he was, and killed anyone that would go his way to defend her. He kept his job and now uses it as a feeding solution, killing anyone he feels like since he would be the one responsible for their turning and doesn't want to keep an eye on anyone other than himself.
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Post by Deleted on Aug 29, 2015 15:23:20 GMT -4
Name: Alcina Evirud Gender: Female Age: Fairy: 103 Human: 19 Species: Fairy Job: Dye Trader/Collector, Scout Description: Human clothes: tie-dye t-shirt, headband around the head with beads and jeans with converse (she looks like your average hippie, but sure as hell doesn't speak like one). *Sorry for the shit quality, 3DS couldn't save this so I had to take a pic on my phone*Backstory: Alcina collects dyes and uses them in tailoring to sell to other fairies and immortals alike, often going to land to either hang out with humans in cafes or bars, or going to the immortal hangout for fun and sales. She has an "I don't care" attitude about nearly everything and doesn't think twice about her life (she loves pissing off werewolves, since she's a fast flyer she's hard to get) - but eventually she'll get what she deserves (a good whooping, ayeee).
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Post by Deleted on Aug 29, 2015 19:44:26 GMT -4
Name: Carly Medisa Gender: Female Age: 24 Species: Immortal Job: Nurse Description: Straight black hair that reaches to her mid back that's normally pulled back into either a ponytail or bun when working and dark brown eyes. Wears normal hospital scrubs most of the time but wears blue jeans and a black t-shirt on her days off. She's thin and not very strong for a vampire. Backstory: Carly had always been a very studious person often preferring books or animals to other humans. Once she got into nursing school this usually meant staying long hours in the library and not coming home till late at night. This turned out to be her downfall though as one night she was attacked and turned by an immortal on her way home. Needless to say this caused a lot of problems for the former vegetarian who couldn't hurt a fly. After becoming hungry enough to nearly kill someone herself she found and joined the coven. Power: Pain elimination
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Post by Deleted on Aug 30, 2015 15:06:52 GMT -4
Name: Brianna B. Young Gender: Female Age: 18 Species: Werewolf Job: Within the coven, she works as a fitness trainer in terms of strength and dealing with said strength properly. Her job that she uses to make money is similar in terms - a personal fitness trainer - but isn't as harsh as she is with her coven mates, seeing her clients as weaker than her coven siblings. Description:
Her freckles would spot on her legs as well, especially on her knees, and some on her right ankle that appear similar to an anklet. Rarely dressing fancy if at all, and if anything; loathes doing so - unless its for those that are not in her coven but rather those she has formed a pact with insist. Backstory: As a child, she was raised as any normal human child would; aside from living in the forest outside of town with her stay-at-home father, whom raised her while her mother traveled the countryside and sometimes even the rest of the world in order to make life better for the two that she valued. When she was home, things weren't as happy as it seemed; her mother often drinking when she returned. Brianna was never really told that she might wind up like her father - whom was a werewolf, as same were her ancestors on his side; and slowly learned how to cope with turning into a larger-than-life wolf when rage got the best of her. Doesn't mean that she learned how to curb her anger from her father, rather learned how to hold her tongue and bottle the anger until the bottle breaks. She frequently adventured in the forest and the outskirts of the city where she formed pacts with humans - or at the time anyway she thought they would stay human. They were seen to her as fragile, or needing protection; thus over protectiveness taking a heavy toll. She learned most of her fighting skills as a human from her father, sometimes dangerously calm and sending someone a few feet in human form or close to tearing someone apart in wolf form.
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Post by Deleted on Aug 31, 2015 19:15:30 GMT -4
Name: Xieran Epiden Gender: Male Age: 16 Species: Human Job: Jobless but searching, the money he recieves to pay his apartment is given to him by a few friends and a nice immortal. Description: His skin is tan and his eyes are a lovely forest green, his hair dark brown - nearly black. He wears a hoodie with a green scarf with blue jeans and green converse. Backstory: -See troll profile-
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Post by Deleted on Sept 3, 2015 0:49:52 GMT -4
Name: Leavee Zepeda Gender: Female Age: 16 Species: Merfolk Job: Human Job: Cheif Coven Job: Scout Description: Backstory: She had grown up under the water but eventually seeked out for new adventure. She lives in an apartment building and visits the ocean constantly, happily swimming around in it when she had free time. Power: Water Bending
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